A final draft of Steam Wars has again been created by Coronasan. So, happily, it is playtest time again. I have a large Steam Navy force that serves me for this game but it remains unfinished at present. As I pick up bits along the way and add units here and there the painting queue for this army seems to become quite static.
I have decided though, that as Coronasan has completed three armies for Steam Wars in the same amount of time, I shall try to get the Navy completed. If I get that done, I can then better focus on the Martian Invasion Force that I have also started for Steam Wars.
These painted Rollerbots are the product of that decision so far. The first two were done at the start of the Navy project and I ran them as vehicles at first. They are small figures for vehicles and had weak profiles. They also took up a vehicle slot each in the army, which didn’t help either.
I plan to run them as a form of heavy cavalry (or bikers) in the next game. That way they stay fast like vehicles but will use up an infantry slot (elite troops).
I have three light antitank bots and two HMG bots. In Steam Wars, unit size is dictated by wounds (max 6 wounds to a unit). Therefore, as each will be profiled with two wounds, three bots will be the unit size. I could do with one more of these models to give me the option to field them as a variety of different three bot unit configurations.
The figures are from The Lead Adventure Miniature range and the only one left, that I don’t have, is armed with a rocket launcher. Maybe that’s the one to finish the set.
For our playtest session I plan to use a second new unit. This time its some specialist heavy infantry. They are coming along nicely at the moment. More on those later…