Steam Wars – The Big Weekend

As if by magic, the big weekend number 2 was upon us.  Steam Wars was the planned game, and it was a game that we expected to take some time.  All the women folk were away and the curry was bubbling away on the stove.

Nothing but a cat or two would be able to distract us!

Coronasan had not been idle while I was prepping my forces.  He had been building and painting a mix of MDF buildings and sorting out a 2 foot sea section to add to his fancy new harbour boards.  In a week he had also managed to build a selection of harbour jetties and walkways that would enable my Navy to arrive in style.

My photos do not do things justice sadly but, as my first wave made landfall and the Navy fliers picked out their first targets, we were off.  The objective was for the Navy to push inland and find the ‘Secret Plans’ that the British Science Division had stashed in one of the taller buildings on the second half of the table.

I suspect that this would have made a lovely demo game for our local game show ‘Campaign’.  We might have to consider this again if we get the time and have the energy to plan it.

The Navy pushed inland and quickly found the British rushing to the towns defence.

A few easy targets were taken out by my Navy Air Corps before they tried to move further inland.

The second wave was already arriving on the next Landing Craft and it would begin to get crowded on the harbour if the navy didn’t push on into the town soon.

Both tanks and artillery were present in the second wave, along with a second HMG team in their little steam launch.

As the British formed up in the town square, their jump troopers forged ahead and prepared for an attack from the rooftops.

After making short work of one of the Biplanes, the jump troopers found their retreat to be more difficult as they became pinned down by Navy rifle fire.

All this activity and rushing about was unnoticed by the Heavy divers who continued to plod on up the stairs of the harbour. Slow and steady wins the race!

The Navy tried to push through on their right flank but found the way congested and a British steam tank did nothing to help this along.

With more reinforcements arriving it was getting quite busy on the old quayside.

More effort was made on the Navy’s left flank and at first it seemed a way through might be found.

When the roads are blocked it is sometimes best to head over the rooftops.

Especially when a giant armoured bear and a steam giant come round the corner to stand in your way.

The British deployed their own Royal Air Force as they tried to hold the centre of the town.

In the end the US Rocketmen were able to reach the target building and secure the plans.  While the remainder of the US Navy force continued to be tied up fighting in the streets.

A great game that I would happily play again although my tactics would definitely be different. The artillery units, in a raid like this, proved themselves to be more of a hinderance than a help.  Failing to supply any of the covering fire they had been tasked with.

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