Warhammer 40,000 – Not My First Death Guard Terminators

A while back I started thinking about adding some Terminators to my Warhammer 40,000 Death Guard Army.  I even purchased some over a year ago before really looking at the rules for them or the specific weapon options.

As I had been buying older Death Guard Plague Marines I thought older Death Guard Terminators would still be usable.  I was wrong sadly.  Those figures will be converted at some point, but being a lazy soul, I decided to buy some proper Blightlord Terminators and make a start on them.

I see them as a unit of close assault heavies.  They are soooooo slow they will need to teleport to where they will be most effective, then stay there…

The sculpts are the typical mix of new GW details.  All the standard chaps are carrying Combi weapons (a Combi-Flamer on this chap)

Heavy weapons are included as usual and, as I have chosen a close assault theme for these guys, I have a Plague Spewer on this chap.


A Plague Flail for when you really want to hurt the people standing in front of you…

And the chap in charge has a Combi-Melta.

Nothing truly special here, but a good staple load out for a closer combat aimed unit.

April Challenge – Army Shot – And One Painted Figure

Azazel has again found a challenge I can get behind.  Not that the regular neglected model challenges are something I cannot take part in (heaven knows I have far more neglected models than new).

This time round its a two part challenge. Part one being an armoured model of any sort, more on that to follow.

The second part is just a bit of showing off really. With an old fashioned, honest to goodness, army shot.  Why not show off that army that you have spent the best part of your free time painting up, and bollocks to anyone that says you shouldn’t show it off.  No one tells artists not to show of their art…  Lets be proud to be like artists (as often that’s what I feel like, as I don’t get as many games in with these little men as I would like…)

As this is a painting challenge as well…  I present to you my latest painted piece. I call it Plaguecaster Pete…

Warhammer 40,000 – Death Guard Vs Blood Angels

After a quiet weekend the planned game of Warhammer 40K came round quite quickly after all.  I set a fairly simple table up and we went at it using the escalation mission and a growing number of objective cards to gain our victory points.  Simply put, we had as many mission objectives as the turn number (turn 1 = 1 objective, turn 2 = 2 objectives… etc…).  In a way, as the game progressed, we had more choice of which mission objective to attempt but fewer troops with which to accomplish it!

Coronasan went for a jump pack heavy Blood Angels force with tank and dreadnought support. The jump troops dropping in as reserves throughout the first few turns of the game.  Their elite status making for a smaller force.

I went for a larger force, comprised of a large number of basic troops. I knew I would be slower on foot, so I took a Rhino APC to transport at least one of my units into the depths of the table if required.  Along with some longer range firepower and a couple of psykers I thought I might be able to pick off a few of the enemy before they had the chance to cause too much of an impact.

With the ability to drop in on any part of the table the Blood Angels were always going to pop up with at least one unit in my rear.

But I managed to keep most of my focus on what was in front of me all the same.

And, after disgorging my transported troopers, I managed to destroy his dreadnought, a unit that also happened to be his only psyker.

One drawback of this edition of the rules is that characters do not join other units.  This means that when setting up charges, Coronasan had to first charge a unit into combat then roll again and hope that the character also made it in.  If not, they would be out of range for the benefits that they were chosen to provide.

Twice in the early part of the game the units made their charges and the characters just sat at the back and watched…

Without their planned benefits, the units were easier to destroy, and the character was left looking somewhat lonesome.

Throughout the game my main problem was that my Poxwalkers (plague zombies to the uninitiated) and Typhus (think lord and master of all Poxwalkers) only managed to move about 4″ a turn.  They were such a slow unit that I would head towards an enemy, only for it to be dealt with before my arrival.

Thankfully my other troops were proving quite resilient.  They stood up to the successful charges of the Blood Angels, in most cases holding their own against the elites.

If my Poxwalkers were ineffective, and had an uneventful showing, and my basic Plague Marines were the solid players of the day.  My Hellbrute proved himself to be the star of the show.  By turn 4 we had a few victory points each, mostly from holding objectives and killing specific units.  By turn 5 he had won the game for me, taking out the Blood Angels main tank for a much needed last victory point.  He was finished off in the end by a late charge from Coronasan’s Death Company, just before they too were destroyed by my slowly advancing forces.

A good game for me, but I suspect that Coronasan will be looking at how to get his charge dice to be more reliable for next time.

Warhammer 40,000 – Death Guard Pregame Painting – Updated

I had expected to have very little in the way of spare time before our planned game of Warhammer 40K.  Our plans for the weekend had been organised a couple of weeks ago and should have consisted of a set of visits to family along with a day trip to the Shuttleworth Collection (a local collection of old aircraft etc).

The more observant of you would have noticed the word ‘should’ in that last sentence…

This plan sadly did not come to its fruition. Mostly because the good lady of the house came down with a nasty chest infection, and up until now she has spent most of her days in bed. Leaving me more time on my hands than I had expected…

As I had very little in the way of a backup plan, other than asking if she needed anything every few hours (nothing but caring – that’s me), I decided to find something else to paint in the shed.

With the army list already selected for our planned game, there was no point in painting another unit or a new vehicle. Also, as I wanted to paint something that would help the list, all I could really do was swap out one or both of the proxied figures for the correct miniatures.

The two proxied figures, that I have used for far too long now, are the Malignant Plaguecaster and the Noxious Blightbringer.  Sadly both of these figures have aspects, on the original sculpts, that I hate with a passion.  This is the main reason that I haven’t gotten round to painting them for so long.

I have not so much converted the figures that I own, as just hacked off the bits I don’t like.  The Noxious Blightbringer figure in my collection has had all those stupid hanging censers removed (oh, how I hate the hanging baubles and smoke effects that GW have started putting on everything).

I think he looks oh so much better as a result.

So Noxious Blightbringer – Done.

He looks a damn sight larger than his proxy (a forge world plague priest) and should be a bit more noticeable on the game table now…

Did I get the second Proxy completed with all that free time?  Not on your nelly. I did cut off the smoking, fly encrusted, spell effect from his right hand though, and I put a nice sensible bolt pistol there instead!

Warhammer 40,000 – Death Guard Prep

It would seem that having a game planned is the only thing that focuses my mind these days. Nothing else seems to manage to get me to do some work. After our recent Steam Wars game, Coronasan and I chatted about what games we had been neglecting for the last few months, and decided that it was high time we pulled Warhammer 40K off the shelf again.

I have a few options when I comes to this game.  One of those options, that I have not used for quite some time, are my Death Guard Chaos Space Marines. As I have more than a few pieces for this army, sat on the shelf awaiting some paint, I decided that playing with this army might help me get a few more pieces done.

As time was short, I decided on limiting the number of new bits to be painted to one large tank. To keep things fresh and new though, I made a concerted effort to get some of the units I don’t play too often, back on a table.

I haven’t played a single game of 8th edition 40K so far with a Rhino APC on the table. So, this time round I decided that this had to be included.  It holds 10 men so my seven Plague Marines could be accompanied by my (proxied) Noxious Blightbringer and Malignant Plaguecaster.  Such wonderful names they have…

A second unit of seven Plague Marines is accompanied by a Helbrute and my newly finished Plagueburst Crawler.

As you can never have enough Plague Marines, a third unit of seven finishes up this 75 power list, along with Typhus and a unit of 20 Poxwalkers.

As for work actually done with a paintbrush, I’ve had the basic colours done on the Crawler for about 6 months now, so finishing it off was only a 45 min job in the end.  Nothing special here other than the liberal use of rust and oxide.

The Rhino was bought on eBay a while back, and was already painted as shown.  All I did was look to see what I could kit it out with in the codex, and then dig through the bits box for the relevant parts.  Here I have added a Combi-Bolter and a Combi-Flamer to the original Havoc Launcher, making this into a pretty tooled up tank in the end…

As ever, this is not likely to be a tournament winning army list. That’s never an issue for me though as it is not why I play these games.  Winning is nice, but the story that the game tells is as much a part of playing as anything else, don’t you think?

Warhammer 40,000 – Death Guard

Ebay seems awash with these at the moment, and as so many are out there, they are at an almost reasonable price in most cases…

The Myphitic Blight-hauler was available with a recent Conquest 40K Magazine, and as lots of the magazine collectors are selling off these figures, it is now easily found for much less than GWs retail price of £15.  I picked up these three recently for about £8-10 each.

Three you say?  Oh yes, three is the magic number, as with three you get all the benefits from the “tri-lobe” rule in the Death Guard Codex.  Now, if you are into, or even vaguely understand, Warhammer 40K it might sound wonderful when I say this sort of thing but in all honesty they just looked lonesome by themselves…

More unpainted miniatures for the ‘To Do’ pile…  And I thought I was doing so well…