As 3 figures does not make a well rounded scrappers crew, the next 3 were lined up to be finished off. Three specialists (grunts with jobs) make up the next lot.
The first is a ‘tank’ slow, thick skinned and heavily armoured. Second is a close combat specialist (although a read through of the rules makes me think that he maybe making a mistake bringing a knife, or two, to a gun fight…). Last of this lot is my little tinker. Small lightly armed and quick mind and feet. Who knows if I will need a tech boy but always worth bringing some brains.
After totting up the crew roster for the first six chaps, I found that I still had enough points left for a low tech, crossbow wielding dog boy.
As I finished planning my force for our first official game, I already had their reinforcements lined up ready in the painting queue. As Scrappers is a campaign based game I expect to have enough points after the first game to hire a fresh faced new recruit (or replace a dead dude). These three are from CP models.