Steam Wars – Getting My Game On

I hope you are a grateful lot! I have decided to forgo good painting time (lets not mention that the shed thermometer is only currently showing at 6 degrees at the moment, and I can’t be bothered to heat it up tonight). All to get more words on the page for you, my loving audience…

We managed to get our warm up game of Steam Wars in before this slightly chillier turn in the weather.  My US Navy played Coronasan’s British Steampunk forces and both sides were tasked with retrieval of an item of enemy tech.  Deployment was corner to corner so the forces were deployed as far from each other as was possible on the table.

The US fast moving troops were first into action, with the roller bots and aircraft, along with my new Rocketmen, leading the way.

The British treadbikers are usually pretty fast off the mark, but deployed behind their tanks today, and waited for my aircraft to come into range. Their general knowing very well that he had limited units that could target the US flying machines.

His own rocket pack infantry were planning to stay well hidden, ready for a last minute charge if the US fliers came too close.

As the US forces moved forward the British found the terrain was funnelling them towards the easiest crossing point at the bridge.  This was to be the focus for much of the battle.

The British had brought plenty of transports for their infantry and tried to protect them with the cover of the village.  This worked well, for most of the US forces were unable to draw a line of fire to them.  The US air corps were less restricted though and braved the MGs of the British treadbikers  to try to drop their ordinance on the open topped carriers.

Encouraged by some early successes the US air corps led the way.

Flying deeper into enemy territory.

But only to become targets themselves of the British jump troopers.

As the first of the US air units spiralled to the fields below, the US Rocketmen exacted their revenge and counter charged the British.

The centre of the table was a bloody battlefield in the end with units from both sides never to leave the bridge or riverbank.

The US by now had the upper hand but the British still had some reinforcements that were yet to enter the field.

As the US were starting to push forward again the British deployed their reinforcements by drop pod. As they screamed to earth behind the US defences, and with only one unit between them and the objective, the British made their last push.

With many of the US troopers distracted by the remains of the British land force the Drop pod opened and its crew rushed forth.

A valiant effort but out gunned in the last push they went down fighting and reminded the US troopers that, even in defeat, the British will always be a stubborn and tenacious opponent…

 

Steam Wars – Prepping For Our Next Game

Another couple of weeks without a post and the guilt is upon me again.  Best to do something about it before it gets to be too long and I forget what I have done.

The last few weeks have been surprisingly busy. Not on the blog front (obviously) but I have been almost too busy with completing hobby stuff to find time to write these words!  I have taken a few photos though, and played a couple of games in that time as well.  I have even painted a few neglected models, though I suspect that as I haven’t bought many recently, most of my collection is now likely to be classed as neglected.

We planned a warm up game of Steam Wars, so that we could remind ourselves of the rules (even the rules we write become forgotten when not played regularly) as a larger game was planned for later the same month.

My plan was to add in a few new units to the US Navy army so that they could be trialled in this smaller warm up game and then used with better results in what was planned to be a ‘big weekend’ of Steam Wars.

Also some of the other units that had been finished over the summer, but never deployed, would get their first outing in the warm up and either prove their worth or be reprofiled to play better in the bigger game. The joy of Steam Wars is the ability to profile up the units and vehicles as and how you want.

Want your Monowheel tank to be armed with Quad Ack Ack? – fine.  Want it to better its chances of hitting? – play it as being armed with two sets of ‘Twin Linked’ Ack Ack.

It also afforded me the excuse (not that I need one) of painting up the last of my Pulp Figures Rocketmen.  My last unit of these were SMG armed fly boys, and can deliver a good number of shots up close to any target.  These guys are pistol toting fly boys and are more close combat orientated.  We have found that a flying unit is difficult to destroy using traditional land based firearms. however, flying up to the aircraft and shooting the pilot in the head seems to do the trick quite well.

I will let you know how the actual game goes when I next get time to post something…

 

It lives…

It happens every year! The summer lull in hobby activity seems to be a global thing.  The number of posts that start in September or October with the words…  I’m still alive, or…  sorry for the lack of posts, always makes me smile and realise I am not alone.

So…

Sorry but I am back and sadly I’m not dead yet… therefore prepare your self for even more rubbish being shouted from the insides of a garden shed (as long as the good lady lets me go out there every so often!)

I have to say that this year it seems to have been that much harder to get back into the routine of posting than usual…  Why? Well I am glad you asked…

D I bloody Y…  She who commands the back door keys wanted to get some spring cleaning and DIY done this year, so talked me into a late summer project involving a whole lot of white and magnolia paint.  The hallway, stairway (not to heaven) and landing changed over the course of a week from chocolate brown to good ol’ maggi (5 coats later it finally looks ok).

As a softener she did take us away for a week beforehand.  Budapest and Prague, two cities that I would be happy to return to but I think I walked up every bell tower in each town just so she who knows best could be photographed from the top (she’s down there in the square somewhere while I’m panting and collapsing at the top of 300 stairs…)

when my vision finally cleared I have to say both cities are perfect if you like your gothic architecture.

The photographer is an amateur but the sunsets are magnificent.

You get plenty of dirt after a few hundred years, they need a new window cleaner methinks…

Prague’s famous spires.

A clock that gathers 2000 spectators when it chimes (we arrived on the day it opened after 6 weeks of renovations).

Both cities have picturesque but very wet rivers.

Since getting back and finishing the DIY I have managed to get a few games in…  Plain old Bolt Action.

And a game of Konflict ’47 (Bolt Action with robots and lasers…)

Next up we might have agreed to play Steam Wars again!  Why?  Because the rules are now available HERE for free if you want to try it for yourselves…

Fistful Of Kung Fu

I may have been spending less time in the shed recently but I have not been idle.  We got a game of Fistful of Kung Fu in recently. Yes, we are still trying to get a number of games from our ‘loved but neglected list’ played before summer gets too far along.

FFOKF benefits from a wide selection of scenery items.  Your protagonist (hero, leader, main-man (or woman)) usually gets to do an awful lot of actions in your opponents turn with this game. While the mass of minions that he brings along with him will only act in their own turn.

Lots of scenery protects him while he runs everywhere, and does everything he can, but it also adds some cinematic elements to the game. This is because he can activate various scenic items for some humorous effects (e.g. tip a blue portable toilet over on to an enemy figure…)

Its also a good excuse to get a Poundstretcher train set and a green plastic Thomas the tank engine crane onto the gaming table…

Steam Wars – Game Night

All my activity (well most of it) over the last weeks has been towards getting the Martian forces ready for their first game.  Well that game happened on Thursday night.

We decided to play a ‘Breakthrough’ mission with the Martians invading and striding (hopefully) unhindered across the British countryside.  The Martians had to travel the length of the table and exit with 50% of their force.  Deployment was 24 inches into the table so they only had 48 inches to go to gain victory.

Plenty of scenery in the quaint English town was going to slow them down somewhat but their average speed of 6 inches per turn walking, or 9 inches at a trot, was going to be their biggest hindrance.

But these Human defenders were never going to be a match for the great Martian might.  So with Tripods to the fore, to clear the way, the march began.

The British defence force had been quickly scrambled so had few heavy guns available on the day.  The redcoat firing line would have to suffice in this battle.

The one available unit of British heavy troopers deployed on the right of their defensive line, ready to try to topple a few Tripods.

As the advance began, the Martians realised that their technology may be far in advance of the Human defenders, but multiple volleys of lead projectiles will slow any force.  As the Martians started to take damage, the advance slowed slightly as the Tripods began to return fire.

With the Martians recognising that their main threat was the heavy troopers on their left, a Tripod moved into position to unleash their fury.

Before he could close in to use his myriad of whips and claws a volley from the British gunbots finished the job and the first Tripod fell.

On the Martian right, the mechanical troopers opened fire on the British, and were repaid with a blast of machinegun fire that took out a number of their kind.  Their mindless mechanical will meant, that although they were damaged, their directives remained set and they continued to crawl towards their foe.

For a while the British Sky Hussars held the Martian right at bay, but as they roamed too close to the Scout Tripod defending that flank, they began to lose numbers. Although depleted, they continued to remained a thorn in the Martian side.

As the Martian infantry moved up in support of the Tripods the barrage of lead continued.  The Assault Tripod was unlucky with his Gas Globes, as his indirect fire was being affected by the Earths heavier gravity.  Some reprogramming of the targeting systems would be needed to compensate for this effect.

As the Martian infantry gathered to clear the British from their left flank, the Slave infantry were forced forwards to shield their Cephalopod commanders and their mechanical guards.

The slowed Martian advance allowed the British to take up positions in the centre and continue their barrage of lead.

Meanwhile the remaining Martian Tripods continued to push forwards, despite the British showing off the pluck and defiance that had earned them their own empire.

The British at this point had slowed the Martian advance sufficiently and had time to secure a strong defensive position.

Although the Sanwar slaves were again forced ahead of the main force, to flush the British out of their positions, their numbers were no match for the fire from the redcoated regulars.

More than half of the Martian force was in ruin with the loss of the Assault Tripod. The Cephalopod commanders could afford on more losses this day and the advance was halted.  The Martians would learn a valuable lesson this day and their underestimation of the British would not be repeated.

The Martian advance would continue when their reinforcements were available and when some systems had been reprogrammed to better cope with the Human defences (meaning my army list and weapon profiles had some glaring issues that really need to be fixed).

Gaslands – Race Night

We finally managed to get that, postponed by snow, Gaslands game played.

First game on the newly built game table, and it worked well.  Crews were kept simple again.  Coronasan had a light Buggy, his Pickup truck with a turreted MG on the roof and his new Performance car.  I played a Pickup with limited ammo on its rocket launcher and a back up Car with grenades, a caltrop dropper and a nitro booster.

After 2 turns or so we had reached gate 2 and had caused some serious mayhem.  The performance car and MG pickup were toast (we must remember to paint the undersides of our cars as they are turned upside down when wrecked).

Coronasan was left with a light buggy at this point, so looked likely to lose.  I had a pickup, with no ammo left, and my backup car.  Both of my vehicles having taken some serious damage by this point.

With this being a race, Coronasan decided to put his foot down, and just go for it.

Whereas I planned to sit in wait for him, until he rounded the corner, and then finish him off.

All was not as I had planned, as first the car went down to a hail of bullets then, as they rounded the last bend, side by side, his driver ‘popped a cap’ in my pickup’s driver’s face (serves him right for hanging out of the window I guess).

As usual I forgot to photograph the final moments in all the excitement but you can probably picture the dejected look on my face while Coronasan tried not to crow too obviously…

If anyone is interested the MDF gates used in the game, these were Coronasan’s own design and will be on sale through Products for Wargamers at Salute in April this year if all goes well…

Gaslands – Prep For Our Next Game (Score So Far +7)

As we have a Gaslands game planned for this week, I have just found time to rust up and varnish the last two cars in my original team.

A pickup truck with turret mounted rockets with an unarmed looking car finish the team off nicely with the options to go for a heavy or light ride.

I added a passenger hanging out of the window for a little extra detail as I was finishing up.  Makes it look a little less like a hot wheels car.

The Photo makes the rust on the front of the car a little bright.  Not so in real life…  This has been given equipment options that do not have to be modelled on the car. Grenades to throw out of the windows, along with a caltrop dropper and Nitro booster for a little extra speed mid game.

Together they add up to 50 cans so are a team in themselves.  I plan to use them for our next game. It will be interesting to see what tactics I have to employ without a ram on my side.

As I should really be focusing on the items on The Plan and this is no longer on that plan I have to be hard on myself and actually mark it down.

Score for post -1/ Total score +7

Gaslands – Game On (Score So Far +9)

Varnish is on and although these photos do not do them justice the cars are looking far less new and shiny.  The Rust effect (when wet by the varnish) blends in and spreads out slightly as well.  All making it less heavy or obvious.

My starting line up with stats.

The Plan for the game: The Racer in Pole (or at least at the front of the starting grid) The Hammer in second line.  The Shooter in the back row.

The plan never made it past turn one.  The start had both front row cars rolling poorly and never getting past gear one.  This caused all the cars behind to bunch up and swerve left and right.

The Hammer started to ram whatever was in front of it, as it was in gear 2 by that time, and on a roll.

My Shooter had to swerve away from the pileup and left me needing to perform a hard turn in turn two to stay on the table (should have been simple enough). In the end I rolled a slide that I could not cancel and slid right off the table…  Out of the race in turn two…

After a few turns of car-nage (see what I did there?) the racer was cruising away while The Hammer was blocking most things (mainly Coronasan’s two buggies). However, as Coronasan’s Truck had passed the first gate, his guns came to life and the Racer started to feel more vulnerable.

Past gate 2 and I thought I was away.  Sadly Coronasan’s truck was not far behind and upping gears to match the supposedly faster car.

I managed to get an oil slick out the back of The Hammer but at the cost of not ramming for one turn and Coronasan’s truck found time to pull away (although those buggies found it hard to get by still.

In the end my Racer managed to pull over the finish line with only one hull point left after Coronasan got 2-3 effective shots on target.

On such a small board its hard to get out of range of a Heavy Machine Gun Turret.

The back field was left with cars pointing in all directions and no hope of getting past gate 2 let alone finishing the race…

Game played.  On The Plan…  Hugely enjoyable…

Score for post +1 point / Total score +9

Dust Tactics – USMC vs Blutkreuz (Score So Far +4)

Well, all that USMC painting finally paid off.  We got our, slightly delayed, game of Dust Tactics played and a good time was had.  This time Coronasan fielded his newly painted Blutkreuz Axis forces.  So newly painted that we had to have a cup of tea to give his Laser Grenadiers last ink wash time to finish drying.  How very civilised of us.

His force consisted of a full platoon of Gorillas, a full platoon of Zombies and a small platoon of Heavy Infantry with Laser Grenadiers (heavy and light). He also brought along a Horten ‘Blitz’ laser cannon toting plane for air support.

My usual USMC force hit the table with support from a newly painted, rocket armed, P-48X plane.  They also rolled out some heavy support in the form of two up-gunned Wolverine tanks.

The table was setup with only a light amount of scenery which allowed the planes to gain free reign over the enemy half of the table.

Playing flyers was new for both of us and we soon discovered that to fire machine guns at targets (at only 20cm range) you have to get uncomfortably close…

Thankfully only a few units had the ability to return fire so the flyers were able to cause some effect before being shot down.

We played a game using scattered reserves meaning we rolled to see where our reinforcements came on.  Which was not always where we wanted. Recoilless guns are very powerful but cannot target flyers sadly.

Ambling zombies, on the other hand, do not like the attention of HMGs and rockets.

In the end Coronasan managed to whittle my left flank down, and was pleased to see me have to deploy my last few units on my right flank.  This prompted him to make a last mad dash along the side of the table and claim an objective allowing him to win the game. All this while I tried to scuttle back over the table in vague hopes of stopping him…

This game was planned and on the list so I now find myself at a very healthy score for the end of January.

Score for post +1 / Total score +4

 

The New Year Plan – Man Flu… Medicine… The Arrival Of Papa Nurgle (Score So Far 0)

This post was planned as a quick aside really, to say that I didn’t get a game of Heroes of Normandie in as planned.  I have what seems to be a mild dose of the flu.  I know, I can hear women everywhere (at least those living in my house) saying ‘man-flu’ but it has kept me in bed for most of the last 48 hours.

As I fight of the virus that is trying to distract me from keeping my focus on ‘The New Year Plan’, I find myself up against a new opponent that has found its way into the house.

My good lady wife has installed this monstrosity in our conservatory recently, and its directly in my line of view when I write this blog…  If posts get a little strange over the next months, it may be this glowing brown medicine taking an effect.  I will keep my resolve and try to avoid its wanton glare…

Its apt, and a little unnerving, that this book arrived in my possession a little before my flu took hold. It would seem that the more I read over the first few days the sicker I became.  After 3 days of my colleagues commenting that I looked ‘a little peaky’ I had read most of it and tried to plan out my first Nurgle Daemon list.  As soon as that list was written the infection took hold in earnest…

I will leave you to make up your own minds as to its power over me…

Scoring this should really be +2 as I should get the point back for not playing Heroes and for getting my Nurgle list together. I suspect however that we will still get that game of Heroes played, albeit a few days later than planned.  So rather than gain a point, just to have to post that I have lost it a gain, I am only awarding myself +1 point for the work done on my Nurgle list.

Score for post +1 point / Total score 0