Warhammer 40,000 – Imperial Knights Small Update

Only a small update today.  I have not been in the right health or frame of mind for painting lately and I have not managed to get out to the shed in the last few days.  The posts you see may seem relatively normal, but have been cunningly timed to look like I am consistently working away at a good rate.  I have had some time off work due to illness and any free time, however unexpected or unwanted, should be used well if you can. Sadly I have been feeling quite poorly (please feel free to give sympathy and encouragement – none will make me feel better but it does wonders for the person giving it I am told) so I have not been able to use the time as well as I might have wanted…

When I am able to I try to pop out the shed.  It breaks up the monotony of being at home, alone while the good lady is at work, and stops me being tempted to watch what passes for entertainment on daytime television. I have been able to get lots of basic jobs completed but not any of the even mildly detailed work…

Clipping and trimming are easy enough, and don’t require much focus.  If I get too carried away with it all I can sometimes manage to stick stuff together too…  The last of the basic jobs in the shed, and the last of the waiting Imperial Knights kits that I have, are these Armiger Helverins which will eventually be liveried in the same colours as my other ‘shooty’ Knight, the Crusader.

Warhammer 40,000 – New Knight Number Two Further Progress Made

A little more progress has been made on the Imperial Knights army.  My second chassis, from the Renegade box, has been built.  I am not able to get out in the shed for long periods but, here and there, I get a moment to clip, trim and glue where I can…

I have had some pleasing comments lately in regard to these chaps. A nice stroke to the ego, I do however need to point out that the models themselves are pretty idiot proof and that even a simple paint job brings out their inner beauty.  I don’t often praise Games Workshop but these models are an exception to the norm.

I left the ‘armpit gun’ off this chap with the hopes that I could switch out the weapon once it has been finished but I suspect a magnet will be required as the clip they fit into is positioned too far back to easily fit the guns without breaking it one day.

Dry fitting some of the armour plates to get a sense of the overall scheme leaves me happy with the effect so far.

I just need to find the time and motivation to get back out to the shed so that I can call them finished in the next week or so

A project for the future (actually a project that stalled well over a year ago…) My Glottkin was always going to be a Nurgle Renegade Knight. He now has some upgrades that may prove useful in the form of leftovers from this project.  I still need to find a Carapace, and/or some armour plates, for him that will tie him into the general Knight look.  I don’t fancy buying a full knight kit just to use the plates but I do wonder what else I could get to do the job…

Warhammer 40,000 – Bigger Knights Part Two

More time has been spent in the shed and the Imperial Knights have progressed slightly since last seen.  All of the arms for my two Knights have been built, along with their carapace weapons, and I have decided on the load out for each.  I have decided not to magnetise the arms as I suspect that the weapon options I have are the only ones I will use in this, my second and likely to be less played, 40K army.

As I have a good ‘all rounder’ in the form of my original Knight Paladin, I have decided to go with one ‘shooter’ and one ‘close combat’ option for the two new Knights.

In my excitement, I painted the first armour plates that I had prepared, in the colours that I had decided upon for my close assault Knight. The drawback was that I only had the chassis for the shooter built so far…

Not too much of an issue though as the plates are the same for all Knights of this class and are easily interchangeable.

I quickly dug the plates out from the second Knight and cleaned them up so that they were ready for the knight as I had planned it to be.

Even without their armour to bulk them out, these are imposing models…

So, my close combat ‘Freeblade’ Knight in a Green and White livery.  (The green I used for this chap is Death Guard Green, as the new FAQ clarifies that these Knights can now be used by the Chaos powers as well as the Imperium of man).

The livery of the shooter has kept some of the blue of the original Knights, but I have added in some white plates to give a little more variation in look than I used with the original Knights scheme.  Once these panels are fitted, and the decals are added, I suspect they will have a nice colour variation but match enough to each other to get the army theme I want on the table.

Warhammer 40,000 – Bigger Knights Started

Despite my real life being slightly unsettled since the return from holiday…  I have managed to get some stuff done on the odd day when things were quieter.  Plenty of time has been had to read and surf the internet.  What should I find when surfing on the day I wrote my last blog post but an FAQ by Games Workshop for their new Knights Codex.

If you remember the last post well, you will recall that I had just taken delivery of a duo of new Knights.  The new FAQ changes all the rules that prompted me to purchase these figures and my army list has had to change accordingly.  Those annoying changes aside, I am still enjoying building and planning these new and imposing figures.

Work has started on the chassis of the first of the new knights.

This has again been made with armour plates left off so they can be painted separately.

I have been finding lots of detail that I forgot was on the model from last time.

Details that will be lost or obscured when the armour plates are in place.

This will get a silver spray base coat and then a few details picked out in brass before a dark tone wash is applied.

My plan is to play this as a Knight Crusader with a battle cannon and huge assault cannon.  There is nothing better than rolling up to 24 dice each turn (especially when its all coming from one figure).

One difference to the first Knight I painted, is that I have left off the gun shields this time.  I have done this so that I can paint them separately on this model, like the other armour plates.

It should add in a splash of colour on what would otherwise be a set of plain silver arms.

I am yet to decide if the armour plates are going to be done in the same plain blue of the original 3 Knights or if I will try an alternate scheme.  The lazy painter in me says ‘keep it simple…’

Warhammer 40,000 – Imperial Knights Progress Made, More Plans Made

Stage 2 in the progress on the Armiger Warglaives is fitting the armour plating.  Simple all blue primer is all they are getting so that they match their Lords colour scheme.  I am nothing if not consistently lazy.

I may go back at some point and put some silver on a couple of rivets etc if I get time but that would be after the army is completed methinks…

Effective enough for a game ready miniature that is unlikely to get used too often (Space Marines will remain, as always, my main army in 40K).

I had time, when the wash was drying, to make the bases slightly more than a flat circle for these guys.  With a few off cuts of plastic rod and some items from the bits box they become so much less basic.  Again, nothing too fancy to be seen here.

With the decals applied, the colour level jumps back to normal and those flat blue plates become a little less boring.

These guys add up to about 41 power in 40K terms.  As we normally play about 75 – 100 power in a game I am about half way there in this army.

As it happens my local postie popped in with this fine box as I was writing this blog entry…

A quirk in the rules of the Codex is that you need at least 3 full sized Knights to gain any detachment Command points for the army (did I say ‘quirk’ I meant to say sales ploy…)

Luckily this boxed game gets you 2 Knight figures, and a nice bit of industrial scenery (always useful), for a retail price of £120.  I picked it up on eBay for about the same price as a single new Knight kit (£99).

It will add another 45 Power to my army, this means I can now field a full Knight force in our 75 power level games. In 100 power level games it leaves me a few points spare to spend on the allies that will be required to hold objectives, which is where knights seem to be lacking in this edition of the game…

Warhammer 40,000 – Imperial Knights Making A Proper Start

With the release of the new Imperial Knights Codex for Warhammer 40,000, I have been motivated to return at last, to my painting desk. I have been away for a few weeks, and on my return the painting urge was far from present.  A good rulebook, or army list in this case, always manages to prod me back towards the desk. So here I am again, in happy painting land…

I retrieved the 2 Armiger Warglaives, that I had picked up back in April this year, from their drawer.  Both were undercoated on the day they were built so both were ready for a quick and simple paintjob, just like my bigger Knight.

No fancy paintjobs this week.  A bit of brass here and a bit of dark tone wash there…

I plan to let the contrast of armour plates and decals add the impression of colour again to what is basically a silver chassis.

Some variation in face plate and stance makes these a bit more individual and should be useful when trying to play them as a pair on the table.

The plan is to get them to match the original colour scheme of their bigger Lord.

More to follow…

Warhammer 40,000 – Baby Knight Two

Some weeks ago I got all excited over the release of some smaller Imperial Knights for Warhammer 40k.  I made one up to see if it was as easy a task as the original knight.  It was, but I never managed to get the second built, as the Codex for this army is not due out until summer by my guess, so my excitement faded as fast as it arrived.

This weekend we in the UK have had a bit of a heat wave…  25 degrees is hot for us at this time of year (hey, its hot for us at any time of the year).  The Shed is situated in the sunny part of my garden and as such gets the full force of the sun on days like these.  On venturing in one morning, to see if I could get some painting done, I was assaulted by the heat as I opened the door.  On checking the thermometer I decided not to try painting anything, as it would dry on my brush faster than I could daub it onto any miniature.

A quick check back in to the shed at mid day showed that I had taken the right decision as it had reached 45 degrees by then with both doors open and a fan on.

The decision to pop out and pick up supplies was taken by the good lady, and a bottle of Pims was added to the shopping list.  It was actually an act of blatant bribery, as she had a cunning plan to get me to clear the garden in mind…  4 trips to the local recycling centre later I was allowed to sit back and enjoy what was left of the day.

As I did not want to call the day a bust from a hobby point of view, I decided to get another of the simple jobs done.  Baby Knight two was therefore pulled out, clipped, trimmed and glued together in a way that would allow me to paint up armour and chassis in the laziest way possible.  A couple of spraying sessions later She was finished to the same point as the original mini knight.

For two models made up from the same kit a little variation in pose is possible.  The legs are interchangeable and it can be set with the left or right foot forward.  Arms are also swappable so left or right again.  I am hoping that the Codex, and the release of this miniature in its own packaging, will allow me to vary the weaponry slightly. I have to admit that, although the Melta and Chain sword load out is good, I would favour a rapid fire option knowing which opponents I will be more regularly facing.

Don’t hold your breath though, as these are likely to be sat in a drawer until the codex arrives in the shops.  It might be a while before they are given their next trip out onto the painting table.

Warhammer 40,000 – Daddy Knights And Baby Knights.

I truly believe that everything has its nemesis.  Balance is required in the universe so, light and dark, good and evil, effective hobby time and postmen…

Yes, my always happy local postie called in last week, and dropped off a flattish box which at first glance was not that impressive.  The contents of that box had an almost magical ability though. An ability to stop my hobby in its tracks, and distract me from my aim of painting Tripods…

Games Workshop have released yet another two player starter set that has flooded eBay with various split out figures and models.  In my case the attraction was with the new Imperial Knight Armiger Warglaives.

These, smaller, Imperial Knights are great as models in their own right.  When I saw them I thought, as I already have a knight, a couple of these in a support role would be ideal.

I have made up the first of them.  A simple task as these are very easy to construct.

They are further improved in my mind, as was the original knight, by being well planned out by GW. Thus allowing me to paint it while it is in pieces and then finally building it once the armour plates are coloured.

This is going to have to go back in the drawer though, unfinished as it is, as I have a small force of Tripods that should be on this very painting table. As its only a few days before they need to be fielded in a game…

Warhammer 40,000 – Great Unclean One – February Challenge Complete (Score So Far +10)

With February soon to end, I thought it was about time to ‘pull ones finger out’ and get this chap finished so that I could claim to have completed at least one figure towards this challenge.

It shouldn’t have taken me all month to complete this but I have (as is always the case it would seem) been distracted by other things.

This figure is also a slightly daunting one to approach.

The level of detail on the figure leads to many contrasting colours and shades.

All that detail, especially when viewed ‘mid process’, starts to look like a jigsaw of coloured pieces all on the same figure.

So much so that you almost wonder if you will get them all blended together in the end, or if it will remain more like it should be fielded in a harlequin force.

By the end though I don’t dislike too many parts of it.

I know I have missed some details (even now, if I look closely, I can find buboes that I didn’t paint).

If I missed them when I was actually looking for them to paint, I wont worry too much about noticing them when I am playing it in a force…  At arms length it looks finished to me.

I have said before, I am not a real painter at heart.  I like painting figures and I gain great pleasure from these things when they are finished. I just can’t bring myself to care enough about the smaller details to let missing a few worry me.  The fact it is painted, and I can happily play it in an army now, is what counts more.

The fact that I have finished it after so long is a major bonus.  With a month to complete it though, I should have managed to get at least a few of the Plaguebearers done as well.  Sadly they are still sat unfinished and still to be done on The Plan.

GUO is on the plan so does earn me another point, and as I’ve completed Azazel’s challenge on time is even more satisfying.

Score for post +1 point / Total score +10

Airbrushing And Getting A Bit Off Plan Again (Score So Far +5)

Now, I should be working on that Great Unclean One…  Sadly I am not.  The fact that I have an airbrush that actually works now, has distracted me somewhat.

I could try to justify not getting on with the GUO, and validate the task at hand, by claiming that it is worthwhile practice with a new tool. I could also call it further development of the scenery options within the shed.  The reality still stands: I am off plan again.

Excuses aside, I am going to have to mark myself down for this against ‘The Plan.’ However, it has been a productive couple of hours.  At mid day today these pieces of scenery were cluttering up the smaller bureau at the back of the shed. Neglected and in a black undercoated state (a quick look back in the blog shows they were last seen in late 2015) they were initially supplied by the lovely Veganman who had picked them up off eBay.

They were in slight disrepair even then, with a few broken and missing parts.  Thankfully, being old ruins and ancient stonework, they can get away with a few broken and missing details and call it wear and tear.

A basic layer of primer (Mid Grey) started them off as I got used to handling the airbrush and model. A darker and lighter grey were used to vary the tone of the stonework. Direction of spray can get some shadow effects and further variation as well.  I should have tried putting in a few more colours but for a first try I like the effect I attained.  Variation from dark to light is something I cannot always achieve easily with a normal brush.

Contrasting colours were put on the skulls as I see the flames as being magical in origin and not part of the carved statue. Yellow first then red to the lower half.  Airbrushing is fairly forgiving as simply going back over my mistakes with the original lighter grey was a simple way of tidying up the edge of the flame/ skull.

The tower stair has the same base coat of mid grey primer.  More colours, in the form of brown tones, have been used to the lower levels and the lighter and darker grey used to get a more varied effect on the column and stairs.

I am still experimenting at this point but, for a couple of scenery pieces in a more fantasy style, these will be just fine (and now usable rather than just cluttering up the shed).  The surprising thing for me is that I did not need to use a normal brush at any point on either of these pieces…

With the airbrush proving to be more versatile and effective on larger surfaces than any normal brush technique I have ever used.  I can’t see me struggling to use an ink wash to weather larger pieces again…

Worthwhile time spent experimenting but not on The Plan.

Score for post -1 point / Total score +5